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MORITZ SPECKMANN

Gameplay Programmer & Game Designer

I am a gameplay programmer who codes with a designer’s mind and a technical artist’s eye. Driven by a passion for creative concepts, I focus on building responsive gameplay systems and intuitive, designer-friendly engine tools that make tweaking and testing fluid. In 2025, I graduated with a degree in Game Design from Designschule in Schwerin, backed by 3 years of hands-on development experience in Unity.

MY PROJECTS

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Boundary Breaker

Programmer, Game Design, Project Manager

A fast-paced, hybrid 2D plane fighting game demo that blends traditional anime fighter mechanics with percentage-based platformer knockback scaling.

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Roc on Stage

Programmer

A humorous 3D action-adventure set entirely on a theatrical stage, blending a stylized 2D cardboard aesthetic with a core action-combat framework.

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A Lighthouse Story

Game Design, UI Design, Project Manager

An atmospheric 3D horror/puzzle walking simulator inspired by Little Nightmares, utilizing extreme scale differences to evoke tension during an island rescue mission.

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The Last Smile

Programmer, Game Design, Project Manager

A 2D side-scrolling detective adventure where players investigate a missing persons case, built around a custom clue-gathering camera system and an interactive puzzle journal.

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Tesoro

Programmer, Game Design, Project Manager

A classic 2D side-scrolling platformer focused on exploring a mysterious alien planet, featuring an accessible design and a unique character transformation mechanic.

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© 2024 Moritz Speckmann

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