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MORITZ SPECKMANN

PROGRAMMER AND GAME DESIGNER

SUMMARY

I am a game developer. I have three years of experience working with Unity and 2D/3D software, including Photoshop, Blender, 3Ds Max, Substance Painter, and ZBrush. I pursued my degree in Game Design at the Schwerin Design School in 2025. My main focus is programming and game design, but I also want to delve deeper into shaders and technical art in the future. Currently I also work with Unreals Blueprint system and try learning C++ on my own to expand my knowledge to Unreal Engine too.

I played my first games on the Nintendo Game Boy Color when I was six years old. I started with typical games like Tetris, Moorhuhn and Kirby's Dream Land. Nowadays, I play various games, from horror to cozy games. I need variety in everything I do, which is why I love games. You can experience music, gameplay, story and puzzles all in one product.

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EDUCATION

Designschule Schwerin
Course of study: Game Design

EXPERTISE

Unity, Raider, Figma, Photoshop, Sourcetree, Github

© 2024 Moritz Speckmann

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