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MORITZ SPECKMANN
GAMEPLAY PROGRAMMER & GAME DESIGNER
SUMMARY
I am a gameplay programmer and game designer who thrives at the intersection of technical execution and creative vision. Having graduated with a degree in Game Design from Designschule in Schwerin in 2025, I bring three years of hands-on experience in Unity, paired with a solid foundation in 2D/3D art pipelines. While my core focus lies in programming and game mechanics, I am highly driven to merge the two worlds through technical art. I am currently deepening my knowledge of shader math and visual scripting through dedicated literature, while simultaneously expanding my toolkit into Unreal Engine by learning C++ and mastering Blueprints.
I played my first games on the Nintendo Game Boy Color when I was six years old. I started with typical games like Tetris, Moorhuhn, and Kirby's Dream Land. Nowadays, I play various games, from horror to cozy games. I need variety in everything I do, which is why I love games. You can experience music, gameplay, story, and puzzles all in one product.

EDUCATION
Designschule Schwerin
Course of study: Game Design
EXPERTISE
Unity, Raider, Figma, Photoshop, Sourcetree, Github
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